![]() It seems like it should be so straightforward. Create sure that the controller becoming used will be arranged to a approach (1-16) that matches the amount chosen on the dongle. A steering wheel will end up being on the base or rear of the wireless GameCube controller, based on which you are using. This is driving me insane, and I can’t figure out how to get it so that pressing RT just maps to R on the GCN controller, without also mapping to Z simultaneously. Adjust the actual controller in the same method. So in Metroid Prime, for example, if I hold down RT, the map opens, but then if I close it then Samus goes into aim mode, as she should for pressing R on a GameCube controller. But when I do this, for some reason when I press RT it sends both a Z trigger *and* an R at the same time. Easy enough, I would just remap them to be the opposite, so that the triggers do what the GCN triggers do, RB is a Z trigger, and LB is a duplicate for LT. Download the console core you want to emulate. Open RetroArch and select Online Updater > Core Downloader. I have figured out the face buttons, but I am having an issue with the shoulder buttons.īasically, using the out of the box defaults, the shoulder bumpers on my controller do what the shoulder trigger/buttons would do on a gamecube controller, while RT on the Xbox controller does what Z would do. Go to and install the stable build for your device. Apologies if this has been covered, but I am going crazy trying to configure my Xbox controller to properly play GameCube games. ![]()
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